Comet 4c - Texture Baking - Passenger Cabin (WIP)
28/04/11 10:00
Work on the Comet has been hugely interrupted by photographic assignments. It’s a fantastic boost, and a sign that the markets really are recovering, but, of course, work on the Comet has been hugely interrupted. Today I fly to America for a long assignment, returning in mid-May, so I decided to post the current progress on the passenger cabin, even though it’s not quite finished.
It has been harder than expected to achieve realistic shadows while keeping the texture resolution up. With modern airliners, the windows are smaller and more numerous, and it’s easier to find a section that repeats down the length of the fuselage, which helps keep texture sizes down, and resolution high. With the Comet, only three of the first class rows repeat. All the others are different. This is especially true in the tourist class compartment, where the seat pitch is out of synch with the windows.
These screenshots show the basic texture, unlit and lit. What I haven’t done are the lamps and passenger warning signs, which I’ll finish when I get back.
For those puzzling about the funny button on the window glass, it’s a pipe union for ventilating the space between the double-glazed layers. Air is pumped via a cylinder of silica-gel (the stuff you get in sachets to keep camera bags dry) in the unit to the left of the curtain (far left of the picture, about half way up).
Fig. 1: Passenger cabin, daylight, lights off.Fig. 2: Passenger cabin, lights on.
Fig. 3: Holds (1 of 2), lights on. The cargo bay door animation (shown in the YouTube films) had broken, for some reason, and needs to be fixed. Rather than hinging in or out, the Comet’s cargo doors withdrew vertically into the ceiling on a series of pulleys and bungees, hence the rectangular shadow. --
GMM-P (28/04/2011)
Tags: Passenger Cabin, Textures