Comet 4c - New Textures - In Sim Shots
11/11/11 23:22
![Mexicana-20111111-02-3](mexicana-20111111-02-3.jpg)
Fig. 1: The new UV maps give much clearer definition around difficult areas like the nose cone.
![Mexicana-20111111-01-3](mexicana-20111111-01-3.jpg)
Fig. 2: Front three-quarter view.
![Mexicana-20111111-04-3](mexicana-20111111-04-3.jpg)
Fig. 3: The new engine intakes, improved wing and undercarriage.
![Mexicana-20111111-03-3](mexicana-20111111-03-3.jpg)
Fig. 4: Top elevation.
![Mexicana-20111111-21-3](mexicana-20111111-21-3.jpg)
Fig. 5: Passenger view - First Class.
![Mexicana-20111111-22-3](mexicana-20111111-22-3.jpg)
Fig. 6: Passenger view - Tourist Class.
![Mexicana-20111111-12-3](mexicana-20111111-12-3.jpg)
Fig. 7: Another part of the improvements is
dynamic lighting. This involves baking reflections from lamps onto the surface of the model that light up when the lamp lights up.
![Mexicana-20111111-08-3](mexicana-20111111-08-3.jpg)
Fig. 8: Shows the beacon lights on, and also the ice inspection lamp, which lights the leading edge of the starboard wing.
![Mexicana-20111111-14-3](mexicana-20111111-14-3.jpg)
Fig. 9: Light spills from the passenger windows onto the wings. It’s difficult to see in this context, but it just lifts the aircraft in the simulator from being a coal-black silhouette to something with a bit of detail.
![Mexicana-20111111-17-3](mexicana-20111111-17-3.jpg)
Fig. 10: The landing lamps (and taxi lamps) light up the side of the fuselage and the nose wheel.
Next step: A few more liveries and the final test programme.
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GMM-P (11/11/2011)
Tags: Textures