As my fascination with the Comet grew, I looked for a model I could “fly” on my computer. If I had owned a PC, I would have used David Maltby’s superb Comet 4 for Microsoft Flight Simulator and that would have been that. Instead, I had an Apple Mac and X-Plane, by Laminar Research. When I discovered there was no Comet for X-Plane, I decided to make one. How hard could it be?
The flight model was straight forward: I had the correct dimensions, weights and aerofoils, and X-Plane made a very reasonable job of it "out of the box". The only real disappointment was engine thrust at high altitude. This was fixed with a Rolls-Royce Avon plugin by David Plunkett.
The exterior started as a Plane Maker model in X-Plane v8. It looked awful. X-Plane 9 was a colossal leap forward, enabling complex geometry to be created outside Plane Maker and attached to
The interior absorbed more of my time than anything else. Again, X-Plane 9 allowed a “virtual cockpit” to be made using attached object files. I spent 2 years steeping myself in de Havilland manuals, visiting real cockpits and learning new graphic techniques.
Finally, with more experience, I revised the external model and textures. Screen shots on this page show the difference between the earliest work in 2007 and 2011.